Overview #
The gear system in Crabby Idle allows players to equip their crab with various items to enhance abilities, provide protection, and customize appearance. Equipment is organized into 9 distinct slots based on crab anatomy.
Equipment Slots #
Left Antenna #
- Icon: 🪲
- Purpose: Sensing and environmental detection
- Stat Bonuses: Detection range, sensing accuracy, environmental awareness
- Description: The left antenna helps crabs detect changes in their environment. Equipment here can enhance resource detection, reveal hidden areas, or provide early warning of dangers.
Right Antenna #
- Icon: 🪲
- Purpose: Communication and social sensing
- Stat Bonuses: Social skills, trade bonuses, interaction range
- Description: The right antenna is used for social interactions and communication. Items here can improve trade deals, social abilities, or provide information about other creatures.
Hat #
- Icon: 🎩
- Purpose: Style and minor bonuses
- Stat Bonuses: Luck, charisma, minor skill bonuses
- Description: Headwear for the fashionable crab. Hats often provide unique bonuses unrelated to direct combat, such as increased luck for rare drops or boosted experience gains.
Goggles #
- Icon: 🥽
- Purpose: Vision enhancement and eye protection
- Stat Bonuses: Vision range, accuracy, critical hit chance, environmental protection
- Description: Eye protection and vision enhancement for crabs. Goggles can improve accuracy in combat, reveal hidden details, or protect against environmental hazards like sandstorms.
Cape #
- Icon: 🦸
- Purpose: Special abilities and status effects
- Stat Bonuses: Special powers, elemental resistances, unique effects
- Description: Capes grant crabs extraordinary abilities. These prestigious items can provide elemental resistances, special combat abilities, or unique passive effects that change gameplay.
Carapace (Body Armor) #
- Icon: 🐚
- Purpose: Primary protective armor for the crab’s body
- Stat Bonuses: Defense, health, damage reduction
- Description: The carapace is the crab’s main shell and body protection. Items equipped here provide the primary defensive bonuses and determine the overall armor class of your crab.
Left Claw #
- Icon: 🦀
- Purpose: Off-hand weapon/tool for gathering and combat
- Stat Bonuses: Gathering speed, secondary attack damage, crit chance
- Description: The left claw typically serves as a secondary tool. Equipment here can boost resource gathering efficiency or provide combat support abilities.
Right Claw #
- Icon: 🦀
- Purpose: Main weapon for combat and primary tool
- Stat Bonuses: Attack damage, combat skills, primary action speed
- Description: The dominant claw used for combat and primary interactions. Weapons and tools equipped here directly impact combat effectiveness and primary skill performance.
Legs #
- Icon: 🦵
- Purpose: Movement and stability enhancement
- Stat Bonuses: Movement speed, dodge chance, action stability
- Description: All eight legs work together for mobility. Leg equipment affects how quickly your crab can move between locations and can provide evasion bonuses in combat.
Equipment Rarity Tiers #
Future equipment will be categorized into rarity tiers:
| Tier | Color | Description |
|---|---|---|
| Common | White | Basic equipment with minimal bonuses |
| Uncommon | Green | Slightly improved stats |
| Rare | Blue | Notable bonuses and special effects |
| Epic | Purple | Significant power increases |
| Legendary | Orange | Game-changing abilities and bonuses |
| Mythic | Red | Ultimate equipment with unique mechanics |
The sections below describe planned gear depth rather than fully shipped systems, so exact slot effects, rarity balance, and upgrade paths may change.
Future Features #
Equipment Sets #
Wearing multiple pieces from the same equipment set will provide bonus set effects:
- 2-piece bonus: Minor stat increase
- 4-piece bonus: Special ability or passive effect
- 6-piece bonus (full set): Ultimate set ability
Upgrading Equipment #
Equipment can be enhanced using gathered resources:
- Reinforce: Increase base stats (+1 to +10)
- Infuse: Add elemental properties
- Enchant: Add special modifiers
Equipment Sources #
- Crafting: Create gear using gathered resources
- Drops: Obtain from combat encounters
- Quest Rewards: Unique items from completing objectives
- Store Purchase: Buy with in-game currency
Technical Details #
EquipmentSlot Enum #
enum EquipmentSlot {
CARAPACE = 'carapace',
LEFT_CLAW = 'leftClaw',
RIGHT_CLAW = 'rightClaw',
LEGS = 'legs',
HAT = 'hat',
CAPE = 'cape',
LEFT_ANTENNA = 'leftAntenna',
RIGHT_ANTENNA = 'rightAntenna',
GOGGLES = 'goggles',
}Data Structure #
Equipment is stored in the player’s data as:
type EquippedGear = Partial<Record<EquipmentSlot, string>>;
// Maps slot -> itemId
UI Location #
The gear page is accessible via the sidebar navigation under Player -> Gear (/player/gear).