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Gear System

·672 words·4 mins

Overview
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The gear system in Crabby Idle allows players to equip their crab with various items to enhance abilities, provide protection, and customize appearance. Equipment is organized into 9 distinct slots based on crab anatomy.

Equipment Slots
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Left Antenna
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  • Icon: 🪲
  • Purpose: Sensing and environmental detection
  • Stat Bonuses: Detection range, sensing accuracy, environmental awareness
  • Description: The left antenna helps crabs detect changes in their environment. Equipment here can enhance resource detection, reveal hidden areas, or provide early warning of dangers.

Right Antenna
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  • Icon: 🪲
  • Purpose: Communication and social sensing
  • Stat Bonuses: Social skills, trade bonuses, interaction range
  • Description: The right antenna is used for social interactions and communication. Items here can improve trade deals, social abilities, or provide information about other creatures.

Hat
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  • Icon: 🎩
  • Purpose: Style and minor bonuses
  • Stat Bonuses: Luck, charisma, minor skill bonuses
  • Description: Headwear for the fashionable crab. Hats often provide unique bonuses unrelated to direct combat, such as increased luck for rare drops or boosted experience gains.

Goggles
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  • Icon: 🥽
  • Purpose: Vision enhancement and eye protection
  • Stat Bonuses: Vision range, accuracy, critical hit chance, environmental protection
  • Description: Eye protection and vision enhancement for crabs. Goggles can improve accuracy in combat, reveal hidden details, or protect against environmental hazards like sandstorms.

Cape
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  • Icon: 🦸
  • Purpose: Special abilities and status effects
  • Stat Bonuses: Special powers, elemental resistances, unique effects
  • Description: Capes grant crabs extraordinary abilities. These prestigious items can provide elemental resistances, special combat abilities, or unique passive effects that change gameplay.

Carapace (Body Armor)
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  • Icon: 🐚
  • Purpose: Primary protective armor for the crab’s body
  • Stat Bonuses: Defense, health, damage reduction
  • Description: The carapace is the crab’s main shell and body protection. Items equipped here provide the primary defensive bonuses and determine the overall armor class of your crab.

Left Claw
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  • Icon: 🦀
  • Purpose: Off-hand weapon/tool for gathering and combat
  • Stat Bonuses: Gathering speed, secondary attack damage, crit chance
  • Description: The left claw typically serves as a secondary tool. Equipment here can boost resource gathering efficiency or provide combat support abilities.

Right Claw
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  • Icon: 🦀
  • Purpose: Main weapon for combat and primary tool
  • Stat Bonuses: Attack damage, combat skills, primary action speed
  • Description: The dominant claw used for combat and primary interactions. Weapons and tools equipped here directly impact combat effectiveness and primary skill performance.

Legs
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  • Icon: 🦵
  • Purpose: Movement and stability enhancement
  • Stat Bonuses: Movement speed, dodge chance, action stability
  • Description: All eight legs work together for mobility. Leg equipment affects how quickly your crab can move between locations and can provide evasion bonuses in combat.

Equipment Rarity Tiers
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Future equipment will be categorized into rarity tiers:

Tier Color Description
Common White Basic equipment with minimal bonuses
Uncommon Green Slightly improved stats
Rare Blue Notable bonuses and special effects
Epic Purple Significant power increases
Legendary Orange Game-changing abilities and bonuses
Mythic Red Ultimate equipment with unique mechanics
The sections below describe planned gear depth rather than fully shipped systems, so exact slot effects, rarity balance, and upgrade paths may change.

Future Features
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Equipment Sets
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Wearing multiple pieces from the same equipment set will provide bonus set effects:

  • 2-piece bonus: Minor stat increase
  • 4-piece bonus: Special ability or passive effect
  • 6-piece bonus (full set): Ultimate set ability

Upgrading Equipment
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Equipment can be enhanced using gathered resources:

  • Reinforce: Increase base stats (+1 to +10)
  • Infuse: Add elemental properties
  • Enchant: Add special modifiers

Equipment Sources
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  • Crafting: Create gear using gathered resources
  • Drops: Obtain from combat encounters
  • Quest Rewards: Unique items from completing objectives
  • Store Purchase: Buy with in-game currency

Technical Details
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EquipmentSlot Enum
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enum EquipmentSlot {
  CARAPACE = 'carapace',
  LEFT_CLAW = 'leftClaw',
  RIGHT_CLAW = 'rightClaw',
  LEGS = 'legs',
  HAT = 'hat',
  CAPE = 'cape',
  LEFT_ANTENNA = 'leftAntenna',
  RIGHT_ANTENNA = 'rightAntenna',
  GOGGLES = 'goggles',
}

Data Structure
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Equipment is stored in the player’s data as:

type EquippedGear = Partial<Record<EquipmentSlot, string>>;
// Maps slot -> itemId

UI Location
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The gear page is accessible via the sidebar navigation under Player -> Gear (/player/gear).