Skill Experience #
Completing actions grants experience in the parent skill. Experience requirements follow an exponential curve:
XP Required for Level N = Base × (Multiplier)^(N-1)Default Values:
- Base XP: 100
- Multiplier: 1.5
This page describes the intended progression philosophy. Exact XP values and scaling rules may still change during balancing.
Level Cap: NO LEVEL CAP, skills scale infinitely but progressively get slower
Experience Multipliers #
Experience gain can be modified by:
- Equipment bonuses
- Active potions/buffs
- Mastery bonuses
- Achievement bonuses
- Premium/subscription bonuses (?)
Final XP = Base XP × (1 + Σ multipliers)Level Gating #
- Introduce new actions every 5-10 levels
- Ensure smooth progression without large gaps
- Higher-level actions should be meaningfully better (more XP, better resources)
Balancing Principles #
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Early Game: Fast actions, low XP, frequent rewards
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Mid Game: Moderate actions, steady progression
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Late Game: Slower actions, high XP, valuable rewards
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Skills should feed into other skills
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Resource gain should scale aggressively, with lower level actions providing more resources to keep them viable