Mastery provides action-specific progression, rewarding players for repeatedly performing the same action.
Mastery Levels #
Each action has mastery levels that grant bonuses when reached:
| Mastery Level | XP Required | Bonus Example |
|---|---|---|
| 1 | 1,000 | +1% resource output per mastery level |
| 5 | 5,000 | +25% experience gain |
| 10 | 25,000 | -5% action duration |
| 25 | 250,000 | -5% action duration |
| 50 | 2,000,000 | +10% chance to double resource |
| 100 | 10,000,000 | +10% chance to instantly process gathered resource |
Mastery Structure #
interface MasteryReward {
level: number;
bonus: {
type: 'outputPerLevel' | 'experience' | 'duration';
value: number; // This value can feed into a function for computing the final value depending on the bonus type
description: string;
};
}Mastery XP Formula #
Mastery XP per action = Base Mastery XP × (1 + mastery rate bonuses)
This page focuses on per-action mastery concepts. For the live game-wide checkpoint system and stacking bonuses, see the Mastery System.
See Also #
For the full game-wide mastery system with checkpoints and stacking bonuses, see the Mastery System.