Actions can be affected by various multipliers that modify their behavior.
Modifier Types #
| Type | Effect | Example Source |
|---|---|---|
| Duration Reduction | Decreases action completion time | Equipment, potions, mastery |
| Output Increase | Increases quantity of rewards | Mastery, upgrades, auras |
| Experience Bonus | Increases XP gained | Potions, achievements, events |
| Resource Preservation | Chance to not consume input | Special equipment, mastery |
| Double Resource | Chance to receive double output | High mastery levels, perks |
Modifier Calculation Order #
- Base Values - Start with action’s base duration, XP, and rewards
- Equipment Modifiers - Apply bonuses from equipped items
- Mastery Modifiers - Apply action-specific mastery bonuses
- Temporary Buffs - Apply potions, auras, and temporary effects
- Global Modifiers - Apply account-wide or event bonuses
Duration Calculation #
Final Duration = Base Duration × (1 - duration reduction %)
Minimum Duration = Base Duration × 0.9 (90% reduction cap)
Open design question: if duration reduction would push an action below the minimum duration, that overflow may eventually convert into an output bonus instead.
Output Calculation #
Base Output = Action's base reward quantity
Bonus Output = Base Output × output bonus %
Double Roll = Random check against double resource chance
Final Output = (Base Output + Bonus Output) × (2 if doubled else 1)